The tutorial is paced excellently to give you the building blocks to twist and twirl with the grace of trapeze artist while simultaneously murdering everyone in your path. I am pleased to say my concerns were abated immediately. Between jumping, rolling, dodging, dual-wielding (with the ability to separate aim), and slow motion, I thought it’d be a lot to get the hang of on a 2D plane. It seemed like too much to wrap my head around at once.
Watching the footage, the premise of the game appealed to me, but I was worried about how the game would control. I watched some footage of the game before heading to PAX East 2019, as research for my appointment. I got to play a chunk of levels around what felt like the beginning of the game that culminated in a high-speed chase boss fight. All it’s missing is a timeless Hawaiian shirt. Its zany dialogue melded with the rad “how fancy can you kill?” gunplay has put My Friend Pedro near the top of my Switch hit-I mean-wishlist when it comes out in June. That’s the best way I could pitch it to someone.